Stage 1: awakening

The first-stage playthrough describes getting five player grips, then having the character’s blood meter burst. Its final sequence shows the eye awakening after the blood buildup. Treat five as that guide’s reported prerequisite.

Find the progression NPC

Reach Crimson Hall using the gate route from The Expanse. The guide pays 500 Ryo for access, unlocks the nearby Chakra Point, then drops into the hidden entrance. Watch the route carefully: the opening borders a void.

Trainer checks

Dialogue meaningAction
Insufficient eye experienceActivate Ketsuryugan and return to check progress.
Not enough deaths witnessedObtain qualifying player grips.
Not enough blood witnessedBuild an opponent’s blood meter, then trigger a blood burst with Blood Dragon.

Stage 2: recorded measurements

One creator succeeds with 20 activations, 16 grips and roughly 65 blood bursts. The same video reports disagreement about burst totals; those measurements are not a universal minimum. It does not demonstrate Stage 3.

Stage 3: later completion

JustH’s follow-up explicitly reports lowered requirements. At 20:02, the successful character has 30 grips and 109 uses. Earlier, 21 grips and 89 uses still produced the deaths dialogue. The character also needed Sin for NPC access; 16 worked in that run. This establishes a successful example, not an exact activation or Sin minimum.

Result

The follow-up demonstrates three Blood Dragons and blood draining from multiple nearby targets in Stage 3.

Video walkthroughs

Jump to the relevant step in the original guide. Check pinned corrections when using an older video.

Sources & research (3)

Source review does not certify the live patch. Read our research notes.

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