Shared passives

The variant cards list health perception, held-item/jutsu identification, a ribcage block around the body, genjutsu benefits and an evasive passive. EMS avoids skill-use blindness and is described as protected from extraction below 20 Sin. Those protections do not mean the character cannot be defeated.

Variant comparison

M1 Intangibility and stamina recovery when hit; M2 self-warp into Kamui, C + M2 sends a target there. A return portal briefly remains.

Improves Kamui survival and regeneration; Intangibility also passes through walls.

If it expires inside a wall, health drains rapidly. Kamui void resistance while active is not permanent void immunity.

M1 skeleton Susanoo with 10% reduction; C + M1 lance thrust, M2 lance throw, C + M2 Kotoamatsukami.

Koto cooldown: five age-ups, four with an implanted Senju arm. Commands make a target attack allies, defend you or explode.

M1 humanoid Susanoo with 20% reduction, special Flicker and the lance/Koto moves.

Koto cooldown improves to three age-ups, two with an implanted Senju arm.

Rerolling

Mysterious Eyes are used through Crabuto to reroll an eligible active eye variant. A scooped Mangekyo item does not reveal its variant before implantation. For EMS progression, another player’s eyes and the natural Uchiha route matter; do not substitute your own removed MS.

Sources & research (13)

Source review does not certify the live patch. Read our research notes.

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